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In Oblivion, Patrick Stewart having deja vu at you. In Daggerfall, a shipwreck in Morrowind, a surprise pardon. Now, let’s let them out via improbable circumstances.
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The plot of Oblivion begins in classic Elder Scrolls style from long ago in the days of yore: here’s your character, says the game, locked in jail. How, then, about millions of XBox gamers, for whose console the game was concurrently released amidst tearful cries of ‘dumbing-down’ the system for their benefit? How about the waves of Morrowind modders who, as their game dwindled in the wake of the sequel, started trying to move their work across to it? How about those people who, when faced with another Elder Scrolls game after multiple expansions that were essentially slightly different sandboxes with the same rules, started to get tired of it all? And most importantly, being good is one thing but is it any fun? Any attempt to describe the recent rise in fame started by Morrowind and further buoyed by Oblivion quickly becomes an exercise in hubris.īut is it any good? The reader could be forgiven for thinking this is a foregone conclusion millions of PC gamers couldn’t be wrong, after all. Backup from an astonishingly powerful graphics engine and major-name voice actors could do little else but elevate it further. Hugely anticipated by fans for the very free sandbox theme and the enormous world space for the player to wander around, The Elder Scrolls IV: Oblivion was a success story before it was even released.
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Something of a hallowed name, the series has romped gaily through Arena, Daggerfall and Morrowind, along with perhaps best-forgotten side trips through Battlespire and Redguard, and now rests firmly in Oblivion. If you’re a PC gamer and you haven’t heard of the Elder Scrolls games, you definitely need to come out from under your box as soon as possible.
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If you’re a PC gamer and you haven’t heard of Oblivion, you may perhaps want to come out from under your box at some point in the near future.
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